Promod 4.42

Моды  Добавил vl   22.06.2009 в 10:31   2370    404
Promod 4.42

Promod 4.42 is by far the broadest and most comprehensive Competition mod for Call of Duty 4 yet, featuring a long list of functions that will make everyones COD4 experience a enjoyable one. This includes full support for all gametypes, aswell as strat- and moviemaking modes.


Promod 4.22 damage & multipliers

After seeing the scene getting used to Live's hitboxes we decided it wasn't time for the Promod 4.41 "harder" hitboxes. So in short, except smoother and faster, the gameplay shouldn't be any different from what you are used to.

Enhanced code

Now even smaller and smoother than before (up to 10% smaller in size than Live). With parts of the system rewamped to run even better. Some experience both better FPS and better general hitreg.

Reworked Shoutcaster overlay

Faster and better. Now with support for all resolutions and aspect ratios, including widescreen.

Preserved Class Loadouts

Your preferences in weapons, camo and attachments are now saved and will automatically loaded time after time (until changed). This doesn't only make the match setup faster but also very convenient for the players switching class mid-game. This together with the Class related binds function it even faster!

Class related binds

Classes can now be bound to keys for faster mid-game class switches. Together with the Preserved Class loadouts function you get even faster and more accurate!
Can be done manually i config or through game menu.

Extended gametype support

Includes full Hardcore support, aswell as SAB, KOTH and DOM gametypes. All with the current Clanbase ruleset (1.5).
In other words; Promod can now be played by everyone!


A scorebot has been added.

Strat mode

A new strat mode is added. Includes nadetraining possibilities (similar to AM4PAM) and detailed range, hit and damage information.

Plus more..

- Enhanced client- and server-security.
- Small changes/improvments to the hud and menus.
- Players left display is moved to the hud and therefore possible to get rid of for those nice-looking frag-movies.
- Fixed red enemy crosshair in smoke.
- The only changes related to weapons (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16.
- Forced the Weapon Cycle Delay dvar ("cg_weaponCycleDelay") to a minimum of 25 to prevent fast reload scripts.
- Works on all maps (including mp_killhouse).
- Forced mod location (fsgame path) to prevent missmatch errors, and to allow cross server rankfile saving.
- Built in MG- and "pigeon" fix.
- All taunts sounds removed
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